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1. Eve Stock Market - in Player Features and Ideas Discussion [original thread]
Originally by: Ascuris Wurm I think an Eve stock market could be great fun. Just like in real life, it doesn't matter what the actual 'value' of the company is... what only matters is what other players think its value is. The share itself...
- by Caeden Nicomachean - at 2005.10.18 15:48:00
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2. Eve Stock Market - in Player Features and Ideas Discussion [original thread]
Yep, valuation is the sticking point. You could use gross sales as a benchmark, for the industrial corporation...but for stocks? A bond market I could see, but it would take a player driven ratings group and even then there would be a lightening ...
- by Caeden Nicomachean - at 2005.10.18 14:50:00
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3. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Lots of positive responses....
- by Caeden Nicomachean - at 2005.10.17 12:49:00
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4. Skill Queueing - in Player Features and Ideas Discussion [original thread]
This idea has indeed been brought up, with a lot of heat in the past. The general consensus has been against it, because it would further enable toon farmers and because the effort it takes to switch skills to decrease wasted time is part of this ...
- by Caeden Nicomachean - at 2005.10.14 20:33:00
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5. Keyboard commands please - in Player Features and Ideas Discussion [original thread]
I'm all for keyboard commands, but if applied to a target will make macro creation simple enough that even the most braindead can automate mining. Absolutely has to be ship to ship commands only. Another thing to consider is, what will replace...
- by Caeden Nicomachean - at 2005.10.14 17:46:00
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6. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Originally by: Tekran Omir Sarikusa's Blood Retriever, loaded with Dark Blood Strip Miners? yes please? anyhow.. indeed, its perhaps too large a gap between larget Indies and and smallest Frieghter. a mid-sized ship class with the ability ...
- by Caeden Nicomachean - at 2005.10.14 17:32:00
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7. Serial numbers, ship tracking and hanger spying - in Player Features and Ideas Discussion [original thread]
Its also been suggested that one of the future directions of R&D be ship personalization. Since that would require that ships have their own unique identity programatically, implementing serial numbers may do much for killing two birds with one st...
- by Caeden Nicomachean - at 2005.10.14 14:39:00
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8. An idea that will favorise/help a little bit Bounty Hunters - in Player Features and Ideas Discussion [original thread]
All for it. But I've /signed and posted so much on bounty hunter topics I'm starting to get a little angry that we haven't seen anyone from CCP say anything whatever about it.
- by Caeden Nicomachean - at 2005.10.13 15:21:00
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9. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: kveldulfson A lot of players are not interested in PVP combat at all, they enjoy doing missions, mining and building. Therefore to force them to leave what they see as a safe Corp would be wrong. I have spoken to lots of pla...
- by Caeden Nicomachean - at 2005.10.13 15:16:00
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10. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Originally by: SentryRaven I agree to everything but this small part of your ideas. I have taken an eyee on requirements on freighter skills... and this is an immense cost already. From my point of view Industrial lvl 5 is time consuming ...
- by Caeden Nicomachean - at 2005.10.13 00:20:00
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11. Bounty Hunting - remove security penalty for firing on pirates - in Player Features and Ideas Discussion [original thread]
I'd be all for this, absolutely.
- by Caeden Nicomachean - at 2005.10.12 18:54:00
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12. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: Kakita Jalaan Caeden, the point is at the moment you can't hold individuals responsible for anything. All you can do is hope on peer pressure in the griefer's corp or wardec the corp, which misses the point if the griefer j...
- by Caeden Nicomachean - at 2005.10.12 17:36:00
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13. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: Kakita Jalaan An NPC corp member can't wardec, therefor he can only attack you illegally. Which you, in turn, you can do too. The "an eye for an eye" rule will soon(tm) put an end to this rather quickly. Escrow scamming is ...
- by Caeden Nicomachean - at 2005.10.12 14:07:00
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14. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: Kakita Jalaan See it the other way round, people in NPC corps can't PVP either. If they want that, they need to get into player corps. Thats ignoring some of the the biggest uses of NPC corps in the game. 1. Scouts fo...
- by Caeden Nicomachean - at 2005.10.12 13:46:00
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15. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: Kakita Jalaan If you're in a newbie corp, you have a way higher degree of player interaction than somebody in a normal sized (10-20) player corp. In newbie corps, there are usually 100+ people online and it is way easier to ...
- by Caeden Nicomachean - at 2005.10.12 12:57:00
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16. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: Fester Addams Thus a pirate that whines about pirating being too difficult and should be made simpler is just as much a carebear as the victim complaining that they risk piracy when doing high risk high profit runs. Can...
- by Caeden Nicomachean - at 2005.10.12 12:36:00
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17. anti-piracy - in Player Features and Ideas Discussion [original thread]
The biggest issue to solve first is security hits for going after pirates who hover above -5. Many things have been suggested to solve this - I'd like to see them use a spectrum of standings to help mitigate it so as to provide a launching point ...
- by Caeden Nicomachean - at 2005.10.12 12:31:00
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18. Freighter pilots hiding in NPC corps. - in Player Features and Ideas Discussion [original thread]
The problem isn't only freighter pilots, its starter corps in general. It has been suggested before that being in an npc corp come with some associated penalties. Higher taxes would be the easiest thing to implement out of the suggestions I've see...
- by Caeden Nicomachean - at 2005.10.12 12:17:00
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19. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Originally by: SentryRaven As we all agree this idea is cool.... Who does decide which idea is a good idea and moved to the drawing board? Do I need to do anything? Make sure it stays up at the top of the forum
- by Caeden Nicomachean - at 2005.10.12 02:25:00
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20. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Aye, there was a similar thread to this on the GD forum a while back. Keep it station to station, mining ops work pretty well as it is. 200m3 would be the sweet spot in my opinion. Use the same models scaled down with a slightly different skin s...
- by Caeden Nicomachean - at 2005.10.11 18:19:00
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